Hello readers! Today I am going to share my experience of participating in my first game jam. This game jam is hosted on Itch.io. The game jam is called '4MB Jam'.
In this jam, you must make a game under 4 Mega Bytes and you need to follow the given rules. Some of the rules are:
- Submissions must not occupy 4MB of disk space or more.
- Submissions must be executable on stock hardware, or stock installations of Windows, macOS, or Ubuntu.
- All libraries count towards size, statically linked or not, excluding Windows/Mac/Linux standard libraries.
- No content should be streamed or obtained outside of the files provided. (No streaming assets from server, for example.)
- Modifications of games are not allowed.
- No content deemed illegal to distribute in Canada or the US, or content promoting people to commit dangerous acts.
- Appropriate warnings must be clearly present for NSFW content, flashing imagery, or other content generally considered inappropriate or jarring to the general public.
- If you're using a runtime like Flash, Pico8, Scratch, etc... the runtime will count toward the size of your game.
- All submissions must be free until the jam is over.
- A download to your game must be present on your game page until the jam is over.
The Beginning:
At first it seems easy because I know a LOT of games that have less than 4 MB. At first I tried making a blank project using the GameMaker Studio Engine and exported it as .exe. But I can not believe what I saw after exporting it.
I saw it is 3.96 MB in size!! It is a blank project.
I gave up on GameMaker Studio and instead I switched to Construct 2. It is based on html5 and it is very easy to use (not sponsored). The only option to export it to .exe is by using NW.js. The exported executable is over 100 MB!! It is a blank project!! HOW?!?
At this time I was just about to give up. But then came the enlightenment
The Enlightenment:
A couple days after the jam started, one of the mods made a post on the community post:
"HTML5 is allowed but must have a download link somewhere (the source code)."
Finally, some hope. My idea is to make a black and white 1-bit game. The mechanics is the same as my first game Testro which you can play right here:
0 Comments